Operating systems notes

Paging Design & Thrashing

Where the elegant illusion of virtual memory meets the hard limit of physical RAM, and what happens to your latency when it loses. Every section is a drawn page beside a clear written explanation, about 17 minutes in all.

  • Chapter 25 of 37
  • About 17 minutes
  • 7 sections

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The first drawn page of Paging Design & Thrashing: Thrashing, the performance cliff
The chapter's first page: Thrashing, the performance cliff

In this chapter

  • Thrashing, the performance cliff
  • Diagnosing and fixing thrashing
  • Frame allocation policies
  • Page size trade-offs & huge pages
  • How malloc really works
  • The OOM killer & memory pressure
  • Memory for engineers & databases

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