Behavioral patterns

State

Let an object change its behaviour when its internal state changes, so it appears to switch class, by delegating to a State object instead of a wall of if/else. An animated lesson where the diagram draws itself as the design grows.

  • Lesson 3 of 10
  • Animated diagrams

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10 lessons, each with diagrams that draw themselves.

What you will learn

  • When behaviour depends on a mode
  • Make each state a class
  • State vs Strategy

More low-level design

Watch State take shape

Sign in and the lesson opens with its diagram ready to play, and the rest of Behavioral patterns beside it.

DSA comes with the all labs plan and every ChaiCode batch.