Machine-coding case studies
Design a Vending Machine
Select a product, insert coins, dispense the item, return change. The textbook use-case for modelling behaviour as a STATE machine instead of a tangle of flags. An animated lesson where the diagram draws itself as the design grows.
- Lesson 2 of 6
- Animated diagrams
Sign in with Google or GitHub and you land straight on this page. DSA comes with the all labs plan and every ChaiCode batch.
Machine-coding case studies
What you will learn
- 1. Clarify requirements (always do this first)
- 2. The naive boolean-flag mess
- 3. The State pattern
- 4. Inventory + Product
- 5. The transition diagram
More low-level design
Watch Design a Vending Machine take shape
Sign in and the lesson opens with its diagram ready to play, and the rest of Machine-coding case studies beside it.
DSA comes with the all labs plan and every ChaiCode batch.